Group Tutorial

Ok so in class we did a small group project where we looked at tutorials and had to make one of our own. We looked at different ones and ways of representing them, it was during this time I came across; So You Suck at Photoshop?

We decided to do one on how to stalk some one professionally but did it in a comedic way. One video which we used for reference was this one; based on how boxes are used a desguises in comuter game series ‘Metal Gear Solid’. It demonstrated how to make use of your surroundings to your advantage.

Given a bit more time I would have loved to create a tutorial on my YouTube post I made ages back as a few people have asked me to do one but I have never found the time. In fact I’m off to go and make it now ! I’ll post it here and on Youtube when I’m done.

EIMA1: Title sequence 3

Banlieue 13 and it’s sequel Banlieue 13: Ultimatum are both French films notable for its depiction of parkour. It translates to ‘District 13’ or ‘Borough 13’ and both films are regarding a fictional time when social problems such as violence, drugs and organized crime have overrun the poorer suburbs of Paris. The authorities construct a high wall topped by barbed wire around the entire area, forcing the inhabitants within to survive without education, proper utilities, or police protection behind the containment wall.

Both films contain a number of stunt sequences that were completed without the use of wires or computer generated effects. They also include amazing opening title sequences which incorporate some great camera pans and passes. Some of these pans show fluid transition between actual streets and CG generated architecture to provide long and complex camera pans between scenes. It is this kind of transition I would like to be able to replicate some how to use between my scenes in the project.

Portal 2 unofficially announced

How do you promote a sequel to an award winning multi platform game? Simple ask valve. Portal recently saw a small patch that encourages gamers to go back and play the original.

Now with an ever growing, several hundred page thread on the Steam forum regarding the update, Portal 2 has become one of the most anticipated sequels with one of the most innovative marketing stratergies seen in the games industry. Developers should take note.

So recently there was a mysterious update on Steam regarding Valve’s Portal simply called:

Changed radio transmission frequency to comply with federal and state spectrum management regulations

This update was sneakily added, with the community (myself included) not knowing and quickly wondering, what it was. Shortly after the patch whilst playing Portal it became apparent an unusual update had been applied.

The Radios/Encoded Messages

A radio had made a hidden appearance in each Portal level which were found to be transmitting distorted noise until they were moved to a specific spot in each level, once here they spill out what seems to be morse code.

These radios only appear after you’ve completed the campaign and it was discovered that you can decode some of them using SSTV, a program used to turn sounds into images, and there are 26 total radio transmissions; codenamed Dinosaur

Once you find all the radios and take them to the right spot you get this achievement, named Transmission Received

The people on the steam forums went through every level collecting the morse code and deciphering it. Here is one example of what was found:

Dinosaur 17

BEEP BEEEEP BEEP BEEP BEEEEP BEEEEP BEEEEP BEEP BEEEEP BEEP BEEP
Which if interpreted as morse code becomes:
.-.. — .-..
Which translates to:

LOL

However, it gets weirder. If you destroy a radio this creepy sound clip plays:

http://www.dancolestudios.co.uk/Portal_MP3

Which says ‘Get out of here’.

When users collected all of these Morse Code messages together it sounds like Glados is rebooting.

Images in the Game Files

A bunch of encrypted WAV files were added to the game files, people used an SSTV program to convert them into pictures and found them all to be really strange images relating to the portal & Half Life.

Furthermore, several of these images have been linked to the Appolo Program:

BBS Files

Guys then found a phone number hidden in these pictures. All the numbers and letters in the pictures are part of an MD5 hash (a type of encoding), when decoded they translate to a phone number.

From Shack News:

Internet sleuths uncovered in the images an encrypted number which turned out to be a phone number from Kirkland, Washington–the city where Valve was founded. The telephone number connects to a bulletin board system; a pre-Internet dial-up system used for everything from chat to games – masquerading as a GLaDOS system.

On this system they found a bunch of crazy ASCI pictures, like these:

The above picture is an enhanced snippet, the bigger picture can be viewed UnenhancedEnhanced.

There are numerous theories of what the pictures might mean, like these

You can read them in the shack news article

Update #2

Another update has been added, the description being: Added valuable asset retrieval. Two Wav clips named dinosaur_fizzle2 and dinosaur_fizzle3 have been added. The audio files both short in lengthl similar to the one shown above and it is unclear what is being said in these clips at the moment.

Portal now has a different ending, showing you being dragged off by a robot which says Thank you for assuming the party escort submission position

I couldn’t summerise the achievement of all of  the users combined imput better:

” What amazes me though is the ability of all the combined knowledge of everyone on the Steam forums to get together and figure this stuff out, in a several hundred page thread in a matter of minutes. “

Check out the ever growing 500 page Steam forum for more info

It was shortly after these updates Valve officially announced Portal 2.

So You Suck at Photoshop?

I do, to be honest I still do. But as tutorials go, I haven’t found any better to help me! These certainly beat the standard draining ones you constantly see saying “click here, and now here, and back here again blah blah”

The tutorials on his channel on YouTube called ‘MyDamnChannel‘ and the tutorials called ‘You Suck at Photoshop‘ really engage you and help you to learn the basics of a program which to me seams daunting especially when I am not used to it. The tutorials are funny as the guy talks about his ruined marriage and his wife and restraining orders.

Here is a photo I took and I changed the colours on, thanks to one of his video tutorials.

New Tech 12: Audio from YouTube

Ok so maybe it’s is me way behind the times, but I have just worked out how to very easily extract and down load audio from YouTube videos onto your computer as MP3s. This can be done by simply typing ‘kiss’ in the web adress bar after at a specific place; so it reads http://www.kissYouTube…

From here you go to a screen and you can simple copy and past the address into any URL to MP3 converter ! This can also be done to download any YouTube videos in HD and what not. Like I said this has probably been around for ages but I have only just learned about it.

Beta test for the new Steam UI

OK so as I’m sure you all know you can now beta test the new Steam UI. It looks amazing.

“Perhaps the best thing about the update is the Games page is really well put together now. You get a complete overview of your game, including any achievements you’ve won, which of your friends have it and are playing, and any news related to the game. This saves you from hunting all over Steam for updates on your favorite game.

You can now see all of your active downloads in one place, instead of having to individually click on a game to see them, and Games, Media, and Tools such as dedicated server software is all stored under the same convenient “Library” tag”

Also if the above isn’t enough news…

“One interesting thing about this update is the Mac icon and buttons that can be found among the files in this update. Mac support on its way? ”

These files are clearly labelled ‘OSX’, these major updates which are emerging could explain why Half Life Episode 3 could be taking so long. If Steam are updating to allow Apple Mac support, you can bet your mortgage Valve are too, so my guess is a major Source Engine refurb to accommodate Mac files and distribution has been under way for some time.

With the Mac Pro reportedly due for a major new hardware update receiving Intel’s new ‘Gulftown’ 6 Core processors; (with the ASUS server Motherboards the Pro’s have, it is likely to mean you means you can have x2, totalling 12 cores, along with new DX11 graphical opportunities imaging what kind of graphics we could expect to see.

New OSX Mac files on my PC (Bit blurry, sorry, a simple Prt Sc of my monitor):

The Final Design video for the UI design: reference for INTA1

I am happy to say I received a high mark for this project as it was handed on time the other week. I thought I would make this post showing an extended video of the final design as I thought my initial one was a bit short.

I have tweaked it a bit to show transitions and the animation when navigated by the user and added additional audio this I thought would be especially usefull to show as I did not submit any work using Adobe Flash which would have other wise show this.

This is one of the final posts and videos I will be uploading regarding this project so enjoy. I will also be uploading this video on my YouTube account which you are more than welcome to visit and comment on.

I decided to make a simple fade in and out transition between the main UI and Guide. All though the back ground for the guide here is grey the idea is that it would appear in font of any scene when activated as described.

Some thing which we were made aware of in class was the Northern Design Competition.  It is cool to see people not only incrementing their university projects as entries for the competition, but also winning the respective categories with these. One particular submission which I found very interesting was the work from Andrew Green the Architecture category winner of ’08.

I was considering entering this project along with the videos and respective workings for the Product design category but I chickened out.

New Tech 11: HDR in films

Recently I saw the film ‘Eli’s Book’ which apart from being a great film in my opinion, included some of the best lighting effects I have seen used in a film.

The exterior lighting more many if not all of the scenes incorporated some truly amazing features and effects. Whether this was achieved through great film in conjunction with filters or solely CG generated incorporating techniques such as bloom, or a perfect combination of the two, I personally do not know. Either way the end result was very atmospheric and simply amazing.

INTA1: Final thoughts and rationale

It was a great to be able to start and finish this module solely focusing around one initial idea. Working from the original documents I had made, using them as reference I was able to look at how the interface has advanced over the years.

It was great to do this project on a topic I am admitidly biased upon as I am an Xbox user myself, the actual design process however could not have been achieved as easily had I not incorporated additional user feedback at several stages within the project. This helped me create ideas which were not solely on what I wanted to see but included the thoughts of others.

This project was in essance started many months ago back before I even started this course where we were given a Vacation project to evaluate a piece of technology and how it has been perceived by different forms of the media.

It was here I created a paper outlining the several updates of the Xbox Dashboard focusing around its new features such as the introduction to the avatars, and it is this I am using as a perfect example of a ‘critical analysis of an example of a contemporart interactive product interface.

INTA1: The Guide

One of the main features of the entire Xbox Dashboard and one of the few features which has continued throught all of the UI versions is the Xbox Guide. This feature is one I have working on re-designed allong side the UI but have only just posted about it now.

The purpose of the guide is to provide the user a quick access to any features they wish to require with out having to go to the Dashboard. This guide can be accessed at any time including during game play.

The Guide to this idea will be fully customizable allowing the user to precisely allocate each globe to any specific function; so if they find themselves constantly playing music or ‘Inviting Party to Game’ they can set a globe for that precise function as well as generic functions such as accessing the XBox market place.

The guide will appear at the forefront of any existing on screen display and will be navigated in the same way as the XBox Dashboard and will also incorporate any selected Theme.

The guide will not have as much detail and shadow properties as the Dashboard and so wont really have much sense of depth, the background here is simply rendered grey but will appear on screen with a slight translucency allowing the user to see what is happening in the background.

This transparency is essential for users so they can quickly access the Guide during gameplay

Another small idea which came about due to the questionairres is the concept that when accessing the Guide is that the user would have their avatar’s head in the middle maybe replacing the X orb, this avatar would then look around at each orb when selected.

This idea although good, was dimissed due to the fact that it may increase loading times, this loading time needs to remain as quickas possible and it  is one of the esential properties of the guide as users may need to access it quickly during gameplay.